# Networking Issues

**URL:** <https://forums.unrealengine.com/t/networking-issues/290910>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, client-to-server, unreal-engine, editor, question\
**Created:** [August 13, 2014, 8:31pm UTC](https://forums.unrealengine.com/t/networking-issues/290910 "2014-08-13T20:31:27Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![TheOneWolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOneWolf](https://forums.unrealengine.com/u/TheOneWolf)\
**Post date:** [August 13, 2014, 8:31pm UTC](https://forums.unrealengine.com/t/networking-issues/290910/1 "2014-08-13T20:31:27Z")

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The question is, how to set up the clients in a way where we can play together while using two different computers. We have the network BP working on local.

what would be the possible causes of us not being able to connect to each other? Using the Server and Client shortcut methods with IP’s in it, we have not been able to connect to each other.

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 13, 2014, 11:42pm UTC](https://forums.unrealengine.com/t/networking-issues/290910/2 "2014-08-13T23:42:40Z")

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Hi TheOneWolf,

I know it does reference a bit of code but have you looked at the network sections of the Shooter Game example content?

Also, have you looked at our Blueprint Networking tutorials? Although you may be further along than our networking tutorials go.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Here are another possible resources as well:

> **[Come Learn Blueprint Multiplayer with me! (aka Tom's a Glutton for Punishment)](https://forums.unrealengine.com/showthread.php?2107-Come-Learn-Blueprint-Multiplayer-with-me%21-%28aka-Tom-s-a-Glutton-for-Punishment%29)**
>
> Update: Blueprint Multiplayer Movement replication is officially good to go! Here’s a shortcut to the tutorial post: https://forums.unrealengine.com/show…ll=1#post19427 Hello intrepid UE4 Blueprinters! Welcome to what is assuredly a fiasco in the...

If nothing here helps, please post back and let us know.

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**Author:** ![TheOneWolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOneWolf](https://forums.unrealengine.com/u/TheOneWolf)\
**Post date:** [August 16, 2014, 6:12am UTC](https://forums.unrealengine.com/t/networking-issues/290910/3 "2014-08-16T06:12:01Z")

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Thanks, but we have followed those tutorials and guides. We now have 4.4 and are going through the Network\_Features map provided in the content examples. I am acting as the server while he tries to connect to me. I’m hosting the Network\_Features map while he tries to connect to me. I attached a screenshot of the error. The client was briefly able to connect to the server and thus I was able to see his IP attempting to connect, but was closed almost instantly.

[http://puu.sh/aUAuN/a65b764d08.png](http://puu.sh/aUAuN/a65b764d08.png)

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<div class="post-metadata">

**Author:** ![TheOneWolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOneWolf](https://forums.unrealengine.com/u/TheOneWolf)\
**Post date:** [August 17, 2014, 4:56pm UTC](https://forums.unrealengine.com/t/networking-issues/290910/4 "2014-08-17T16:56:53Z")

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Anyone have anything?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 25, 2014, 8:10pm UTC](https://forums.unrealengine.com/t/networking-issues/290910/5 "2014-08-25T20:10:31Z")

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Hi TheOneWolf,

I’m sorry it’s been a few days. Could you also post your dxdiag as well? Below is a link on where to find that info.

> **[How do I report a bug?](https://forums.unrealengine.com/questions/12363/how-do-i-report-a-bug.html)**
>
> I have discovered an issue with the Editor or with another component of the Unreal Engine 4, and I would like to report it to Epic. How should I do this?

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<div class="post-metadata">

**Author:** ![TheOneWolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheOneWolf](https://forums.unrealengine.com/u/TheOneWolf)\
**Post date:** [August 26, 2014, 4:01am UTC](https://forums.unrealengine.com/t/networking-issues/290910/6 "2014-08-26T04:01:31Z")

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We actually managed to get it working correctly. It was a port forwarding issue that was the only thing causing the client to not connect to the server. Once we get more done, we’ll post it up in the WIP forums to hopefully see it on Epic’s Weekly twitch stream 😃

Thanks for the help TJ!

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 26, 2014, 1:13pm UTC](https://forums.unrealengine.com/t/networking-issues/290910/7 "2014-08-26T13:13:33Z")

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You’re welcome, I’m glad you got everything working.

Good luck with your project!  
TJ
