I have very little experience in UE4 so I’d like to know ahead of time what I’m getting into.
From what I’ve read in the documentation, I know online multiplayer is very “out of the box” in UE4 if you use UE4’s Gameplay Framework. However, I’m not yet certain if I really want to use it (right now I’m thinking I won’t). So I’d like to know; how well-supported are online functionalities without the Gameplay Framework? Does UE4 provide basic, generic replication components for AActors? Are there networking helpers and managers that don’t necessarily have to use Gameplay classes? Or were the networking functionalities and the Gameplay framework all planned to be inter-dependant from the start?
Thanks