# Networking: Connecting to multiple (2) Servers

**URL:** <https://forums.unrealengine.com/t/networking-connecting-to-multiple-2-servers/43547>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [October 2, 2015, 6:14pm UTC](https://forums.unrealengine.com/t/networking-connecting-to-multiple-2-servers/43547 "2015-10-02T18:14:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_4a5c0e07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4a5c0e07](https://forums.unrealengine.com/u/anonymous_user_4a5c0e07)\
**Post date:** [October 2, 2015, 8:59pm UTC](https://forums.unrealengine.com/t/networking-connecting-to-multiple-2-servers/43547/2 "2015-10-02T20:59:21Z")

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I don’t think UT Hub style is like that.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

The Hub is a “lobby” server with the ability to spawn the game-specific servers.

I don’t think it has the ability to _spread_ the game across multiple slave servers.

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