# \[Networking\] Client crashes PIE when exiting game

**URL:** <https://forums.unrealengine.com/t/networking-client-crashes-pie-when-exiting-game/295466>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, play-in-editor, unreal-engine, crash, Multiplayer, bug-report, question\
**Created:** [October 7, 2014, 4:34am UTC](https://forums.unrealengine.com/t/networking-client-crashes-pie-when-exiting-game/295466 "2014-10-07T04:34:34Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [October 7, 2014, 8:40pm UTC](https://forums.unrealengine.com/t/networking-client-crashes-pie-when-exiting-game/295466/6 "2014-10-07T20:40:05Z")

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We have a tutorial on replication here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

However, the error you are receiving has a lot of mentions to dividing by zero, do you have any instances of this in your blueprint or C++?

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