So I have a boxTrigger, and it triggers both on the nonded.server and client regardless of who triggers it. Is there an easy way to determine who triggered it? i.e.The actor controlled by the client or the actor controller by the server.
Is there a way to uniquely identify an actor and their networkAuthority?
I’ve tried using getOwner, and hasAuthority, and even combined the two but with unsatisfactory results
Have the function called by the trigger have an input of a reference to your character … when you trigger that … put that reference in the function using the BeginActorOverlap (or whatever you are using).