Hi,
I’m new to unreal engine 4 and I wanted to experiment the Blueprint System.
I had follow the “Blueprint” tutorial playlist on the UnrealEngine channel, and at the end of the playlist, i wanted to make a simple multiplayer test : try to connect two client in the same game (like the networking tutorial video on youtube).
Indeed, when i edit my game in the unreal engine editor, it’s pretty easy, just click on start option and ask to start 2 client, and these clients will be automatically in the same game. But obviously if i make a windows package and run two time the .exe file it doesn’t work anymore.
And I can understand that because we need to give an Ip address of one client to another, and this is the main question of my Post, how to do it ? How can i setup a network when the game is packaged ? How give ip address of the server to a client ?
I read a lot of time :
.
I tried that a lot of time but it doesn’t work.
I’m looking for any solution, i mean “a debug solution” (like the console command during the game) or / and “a release solution” (like a method with blueprint or cpp
to set Ipadress that i can in the future ask to user in a menu for example).
I hope somebody will be able to answer me
Bye !