Hey man, I would really like to ask for your help and knowledge you got from replicating flight physics. I’m actually also creating a flight sim but as a mod to one milsim game and I’ve got basically one BIG function where every force is calculated in one vector which I then apply as a movement and rotation, but how to replicate all that would be 1000x worse than if replicating helicopter’s movement with movement component .
So one developer told me use my raw acceleration,roll,pitch,yaw as replicated inputs sent to the server which then are used in calculation server-side which will be the most correct one, and if there is desync from client-side I’d just interpolate to the server’s-side one …
If you have a finished replicatede logic, I would be more that apprecitive for your help, here is my discord: qurtski