# Network Performance with Blueprints

**URL:** <https://forums.unrealengine.com/t/network-performance-with-blueprints/105198>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [January 18, 2018, 7:48am UTC](https://forums.unrealengine.com/t/network-performance-with-blueprints/105198 "2018-01-18T07:48:03Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ChopinDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ChopinDev](https://forums.unrealengine.com/u/ChopinDev)\
**Post date:** [January 18, 2018, 5:18pm UTC](https://forums.unrealengine.com/t/network-performance-with-blueprints/105198/3 "2018-01-18T17:18:46Z")

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I do recommend reading about gameplayability plugin, which takes care about some part of the networking (it helps and facilitates the work, it won’t do it for you though):

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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