First of all hello!
I am currently working on the classic space shooter game in-order to learn the engine and its workflow, so far I am having fun.
I am stuck when trying to play with two players, servers spaceship updates fine, however client seems not to be responding.
Each spaceship has its own speed parameters for rotation/thrust/sideways. Client calls Custom Event for the server to move the spaceship,
But I guess I am missing something since the Clients spaceship is not moving, I assume that its the speed parameters for the Client which are not updated accordingly.
Even when replicating the values: the Client is moving, but only within his window. (IMAGE ATTACHED: “1.png”)
I need help/suggestions… besides the CharacterMovement component in Character Blueprint.