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Network movements problem

First of all hello!

First post :slight_smile:
I am currently working on the classic space shooter game in-order to learn the engine and its workflow, so far I am having fun.

I am stuck when trying to play with two players, servers spaceship updates fine, however client seems not to be responding.
Each spaceship has its own speed parameters for rotation/thrust/sideways. Client calls Custom Event for the server to move the spaceship,
But I guess I am missing something since the Clients spaceship is not moving, I assume that its the speed parameters for the Client which are not updated accordingly.

Even when replicating the values: the Client is moving, but only within his window. (IMAGE ATTACHED: “1.png”)

I need help/suggestions… besides the CharacterMovement component in Character Blueprint.
Thanks a-lot!
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