# .NET support for future update?

**URL:** <https://forums.unrealengine.com/t/net-support-for-future-update/2821>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [April 18, 2014, 2:33pm UTC](https://forums.unrealengine.com/t/net-support-for-future-update/2821 "2014-04-18T14:33:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_4c14f0a7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4c14f0a7](https://forums.unrealengine.com/u/anonymous_user_4c14f0a7)\
**Post date:** [April 18, 2014, 2:33pm UTC](https://forums.unrealengine.com/t/net-support-for-future-update/2821/1 "2014-04-18T14:33:24Z")

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Hello Epic!, i see a lot a people asking for a easy way to link DLLs in a UE proyect, including me!, maybe you can consider add support for .NET like a normal c++ proyect en Visual Studio

Thanks for all…

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [April 18, 2014, 2:52pm UTC](https://forums.unrealengine.com/t/net-support-for-future-update/2821/2 "2014-04-18T14:52:56Z")

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There huge disscusion about here if you didnt notice 😛 Epic most likely won’t do this but there already 3rd party projects to implment C# even with editor integration, with source code access people can implement anything for there own

> **[Mono C# Bindings for Unreal 4](https://forums.unrealengine.com/showthread.php?110-Mono-C-Bindings-for-Unreal-4&p=12237&viewfull=1#post12237)**
>
> Hi, With the fantastic news on the full source code release of Unreal 4 I’m sure more than a few of you are thinking about whether it might be worth to start working on C# bindings for the code. I thought I might kick off a thread here with this...

Also keep in mins you will see more Mono then .NET as Mono is open (actully too open) and multi-platform (you won’t find .NET outside Microsoft products)

Also linking DLL in C++ is not that hard, it is Unreal build system makes things harder, heres tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
