# nested user defined widgets

**URL:** <https://forums.unrealengine.com/t/nested-user-defined-widgets/425454>\
**Category:** UI\
**Tags:** unreal-engine, Widget, UE4, Blueprint, question\
**Created:** [May 19, 2018, 12:48am UTC](https://forums.unrealengine.com/t/nested-user-defined-widgets/425454 "2018-05-19T00:48:13Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_81655d74](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_81655d74](https://forums.unrealengine.com/u/anonymous_user_81655d74)\
**Post date:** [May 19, 2018, 4:00pm UTC](https://forums.unrealengine.com/t/nested-user-defined-widgets/425454/3 "2018-05-19T16:00:13Z")

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I was able to find my mistake. I was using this method to clear the widgets from my screen:

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>
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But this was also calling RemoveFromParent() on my nested widget and that’s why it wasn’t showing up. So follow the instructions and only use when switching levels to clear everything. 🙂

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_[View the full topic](https://forums.unrealengine.com/t/nested-user-defined-widgets/425454)._
