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Nested Struct Crash Fix 4.25.3

So I recently ran into a real annoying issue that apparently has persisted the last two engine versions where opening a parent struct containing another struct simply crashes the engine (why wouldn’t it?). I found a workaround that by opening the child struct within the editor first, and then opening the parent struct the crash doesn’t seem to happen. This seems to be a definite fix as literally every time I open the parent struct (even in a brand new project containing nothing but two structs) the editor crashes.