Nested Reflection spheres with upcoming Forward Renderer?

Hello fine Epic folks,

I am working on a VR project and making pretty heavy use of the nested reflection probes functionality.
It’s a great cheap way of improving the lighting whilst keeping things fast for VR frame rates.

I am also excited about the upcoming forward rendering path as I am hoping that it will improve the geometrical edge anti aliasing of my scenes.

My question is if the two will be compatible with each other? Will I be able to still use the nested reflection and also use the forward rendering path?