In this image I’m using a very aggressive growth map. It is solid black and solid white. There’s no separate growth mesh, the entire bee is shelling.
Is there any way to avoid drawing the areas of the shells where the growth is supposed to be 0? I feel it’s somehow clamping itself above zero.
A separate growth mesh solves this but the growth map is super useful and I would love to use it. If these are the best results, I can’t. It’s just too noisy and intrusive and everybody’s going to question it.
Is this just me doing something wrong? I’m assuming everybody sees this too.