NeoFur - Fur, Fibers, Fuzzy Surfaces and more!

I have a bug in 4.12. that’s a bit strange.

When I first opened the project, I had a character with the fur on it and it was seemingly fine. This was a map that was set to load in the 4.11 version and the work I had done was from that engine. Loading the project in 4.12 merely picked it up where I left off in 4.11. I didn’t notice anything wrong.

I loaded up a different map and all the fur on that map was broken. I could see the shells and I could see the material on them, but the alpha channel wasn’t doing anything. Basically you couldn’t see through the outer shell.

I added a new neofur component to different object and it wouldn’t generate the shells at all. At that point, the other shells disappeared off all objects. I don’t know when it happened as I was zoomed in on the different object. I just realized it wasn’t doing anything and backed the camera off to go grab the first object that was showing shells and… they were gone.

I went back to the first map with the working fur and… the fur is gone there now too.

There’s now no evidence the plugin is doing anything in 4.12. It worked for a second, but I don’t know what caused it to break. It’s still installed and activated in the project and it is the new 4.12 update. I get no errors, warnings or anything about the plugin.

It’s still fine in 4.11 obviously.

Is this just me?