@cman2k I get what you’re saying about combining a growth mesh and a growth map together for fine control, and that’s valuable, but is that advice suggesting the pixel issue is unavoidable? It’s not that it ruins things for characters, but IMO part of the beauty of this plugin is that you can literally slap it on any cube and you’re rockin the fuzzbox…snap, I actually got that out in clean context! A growth mesh is out of the question on those types of assets, so what can we do then?
Also, I don’t think this is a problem with the plugin at all. I think it’s simply with the material. I’ve yet to be able to get back to investigating, but I just don’t see why it’d show stray pixels in the first place. What kind of blending mode is the material using? Is it dithered masked? What’s the culling set to? There’s got a be a way to push those pixels to 0 alpha.