Neo Kinect - easy access to the Kinect v2 capabilities in your games

I’m not entirely sure you can disable it, but I think you can try to not access the functionality.

I believe it’s crashing when you try to PIE on the Examples level, right? If so, remove the BP_FaceTracking Actor from the level. That’s the one using the face features.

At any rate, that looks like the correct file in the correct folder. Can you debug-run the project from a coding IDE to see if there’s any info about the dll on the callstack? Maybe the address where it’s trying to load it from. Perhaps your instance of the project is not looking for it in Binaries\Win64 for some reason.

Do you use some shortcut to launch the project or are you double-clicking the .uproject file? Shortcuts can change the startup folder of an application, which is where the application looks for dlls and other things automatically. I’m shooting in the dark at this point, but maybe…

I’ll only be able to test this myself to check my missing dll error against yours once the new USB card arrives. IF Kinect decides to work with it :melting_face: