Negative strength of radial force component not work on destructible meshes anymore

Here the steps to recreate the situation.

Create blueprint-based first person template project with starter content

Open first person projectile blueprint

Set initial life span to 30 seconds

Remove all code in blueprint

Add radial force component

Set radius to 40000.0

Set force strength to -50000.0

Set impulse strength to 0.0

Add another one radial force component

Set radius to 50000.0

Set destructible damage to 100.0

Add OnComponentHit node for collision component

Add fire impulse node for second radial force and connect it to OnComponentHit node.

Open starter content folder, then shapes and find Shape_Sphere mesh

Right click on it and select create destructible mesh

Open it

Set damage threshold to 50

Set damage spread to 0.0

Check enable impact damage

Set impact damage to 1.0

Set debris lifetime min to 20, max to 30

Check accumulate damage

Check world support

Check debris timeout

Set support depth to 2

Set minimum fracture depth to 1

Check enable debris

Set debris depth to 1

Set cell site count to 50

Click on fractures the mesh’s root chunk on toolbar(blue cube icon)

Save all

Place destructible sphere on level.

Try to shoot projectile near sphere and see what happens.

Then try to play with sphere sizes. When you will increase the size of sphere, you will see that you need to increase force strength to achive the same effect.