After a few days of trial and error, much of which was alleviated by the inclusion of the source models in the dev kit (thank you!), I’ve started to get some morph targets loaded into the editor. Yay! I’m noticing, though, that this branch of the editor doesn’t support negative weight for morph targets. That’s obviously not a priority at all, really, but it would cut my work in half, since I wouldn’t have to make an new target for the inverse of an existing morph. The changes to the main branch which allow negative weight targets can be found here.
And a screenshot of a few of the morphs created so far. I’ll start in on the male model pretty soon as well.