Negative effects by using high Axis Divisions for Blendspaces?

Hi,

by default the divisions are set to quite low numbers, which made me curious if higher values may cause any unwanted behavior. I experimented with extreme numbers like 50.000 where the Animationeditor actually became a lagfest but other than that I couldn’t indicate any animation stutter or performance issues on runtime. So I assume as long as you can bear the lag within the Editor you might even use something like 1.000.000?