Hello, I’m new to unreal engine and right now I try to understand how things work through the FirstPerson project option
I tried to make a liquid transparent cube by using a water material instance on a normal cube static mesh and by using the opacity option through BP
but the water were only visible on the top or the bottom which left the:right,left,front and back position of the cube with a non “watery” presentation(looks like random stripes pouring down) and the opacity option either made the cube almost completely transparent or really dark
my end goal is to create a liquid cube which is transparent and makes bigger waves throughout the cube while objects enter or pass through it
anyone has any tips or a helpful advise on how might i do that?
Thanks in advance