i want to bind a progress bar to a float. the progress takes 100 as max and the float I have is 300. how do I bind them together so that the progress bar works correctly?
I believe you’re looking for a Map Range Node.
How about Basic math?
It’s called a ratio.
If 100 is to 300 then it’s a 1/3 ratio.
Ergo, whatever the values multiplied by .3 periodic…
thats what i did. but I had to restart f ing unreal to make it work, appreanlty pressing the compile button 1000 times wasn’t enough.
the good thing is i found out about the map range node tho.