Okay to understand what I want to achieve, my blueprints are of an enemy, and when the enemy is dead (hit points = 0) the if statement turns true, this feeds into a multigate, and should cause the delay to start of 2 seconds, and also the other output to start, but heres my problem:
bullet damage = 2
enemy health = 10
So it should take 5 hits to destroy the enemy, which it does; when the multistage ISNT included. When the gate is included i will do 5 hits and this starts the delay but does not destroy the enemy, an extra hit is required to destroy the enemy making the amount of hits to be 6. When that sixth hits the delay doesn’t happen as well. Is there a better alternative to a gate? I just need both outputs to start at the same time. I can’t simply place the delay at the end of the chain as well because I tried that and it doesn’t work. I think maybe my Index? Is wrong, as i’m not sure what that number does.
Any help would be appreciated.