Need some help on my shotgun reload blueprint!

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In your reloading montage add a notify at the point in the anim in which the shell has been added. We’ll use that “Event” to Update your Ammo Pool and Mag in the weapon.

e.g. Max Mag Size = 5, Magazine 0 (empty)

After we decrement pool and increment mag we check if the mag is topped off.
If not we call Reload action again.

This is the simplest approach. You can add a bool (bIsReloading) to help prevent spamming as well. Set it to true after the montage starts. Set it to False after Incrementing mag. Modify the functions Branch to check for it.

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