I’m very confused when it comes to texturing models. I have just modeled a prison cell block and I’m aware that i can texture objects in Maya but it looks like textures from a playstation 1 game and thats not what I’m aiming for. I want nice smooth materials but have no idea on how ? people have said you do this inside of UE4 instead of maya but how do i select and texture the individual objects for example the door to a cell ? as its all combined when imported into UE4. Sorry if i sound stupid
There are a few great resources to help you to get started in this direction. Just be assured: The material editor (and especially the result) is pretty much the strongest point of Unreal and it’s rendering.
Here’s the general documentation on it:
And here we got a youtube series by Epic to get you started:
This should at least get you to a point where you can create quite a bit with the editor. If you then have another question don’t hesitate to hop over to the answerhub or the rendering forum to ask some more specific questions.
- create your meshes in a 3d program
- texture them in the program (uv mapping) + add material slots (make sure that you dont use too many of them -> draw calls)
- export the mesh + texture
- import everything
- right click on the texture - create material - assign it to the mesh
Now take a look at the upper doc links