Need some advice with materials

I’m very confused when it comes to texturing models. I have just modeled a prison cell block and I’m aware that i can texture objects in Maya but it looks like textures from a playstation 1 game and thats not what I’m aiming for. I want nice smooth materials but have no idea on how ? people have said you do this inside of UE4 instead of maya but how do i select and texture the individual objects for example the door to a cell ? as its all combined when imported into UE4. Sorry if i sound stupid

There are a few great resources to help you to get started in this direction. Just be assured: The material editor (and especially the result) is pretty much the strongest point of Unreal and it’s rendering.

Here’s the general documentation on it:
https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/index.html

And here we got a youtube series by Epic to get you started:
https://www.youtube/playlist?list=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-

This should at least get you to a point where you can create quite a bit with the editor. If you then have another question don’t hesitate to hop over to the answerhub or the rendering forum to ask some more specific questions.

Cheers! :slight_smile:

  1. create your meshes in a 3d program
  2. texture them in the program (uv mapping) + add material slots (make sure that you dont use too many of them -> draw calls)
  3. export the mesh + texture
  4. import everything
  5. right click on the texture - create material - assign it to the mesh

Now take a look at the upper doc links :slight_smile: