Epic’s Navmesh has a ‘Max Slope’ and so forth, essentially only generating nav data on a plane/floor. I need one that can generate a Navmesh that could be used, for example, for running around a planet in super mario galaxy.
It’s for a click-to-move game with the movement described above (around a sphere).
The result that I ultimately need is simply a TArray[FVector]
of Waypoints.
PS the tags seem broken I can’t use < and >