# Need help with weird lighting issue on landscape grass

**URL:** <https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750>\
**Category:** World Creation\
**Tags:** landscape-grass-type, unreal-engine, Landscape\
**Created:** [September 3, 2022, 7:58pm UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750 "2022-09-03T19:58:34Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![baalimago](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@baalimago](https://forums.unrealengine.com/u/baalimago)\
**Post date:** [September 3, 2022, 7:58pm UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/1 "2022-09-03T19:58:34Z")

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Hello, I have as strange issue where the grass acts differently depending on where I’m looking, see video:

Is this intended? How can I turn this off?

The grass I downloaded from Quixel Bridge and I’ve tried several different ones now with the same behavior

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [September 3, 2022, 8:30pm UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/2 "2022-09-03T20:30:20Z")

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I can’t give you the final answer, but I can tell you it’s a LOD problem.

The last LOD on the MS grass is pretty awful, and has shadowing problems.

The easy solution is to bin the last LOD, and enable distance fade on the mesh in the material. You can’t have it going all the way to the horizon anyway, otherwise nobody will be able to play the game 😉

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**Author:** ![baalimago](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@baalimago](https://forums.unrealengine.com/u/baalimago)\
**Post date:** [September 3, 2022, 9:17pm UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/3 "2022-09-03T21:17:10Z")

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I did this, thanks!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [September 4, 2022, 7:26am UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/4 "2022-09-04T07:26:43Z")

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Is it better?

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**Author:** ![baalimago](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@baalimago](https://forums.unrealengine.com/u/baalimago)\
**Post date:** [September 4, 2022, 8:00am UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/5 "2022-09-04T08:00:15Z")

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Yes! It worked! It was, as you suggested, at the slight cost of some performance though. But it’s good enough for now, I’ll try to find a better material (or maybe quixel fixes it?) further on in development

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [September 4, 2022, 8:10am UTC](https://forums.unrealengine.com/t/need-help-with-weird-lighting-issue-on-landscape-grass/640750/6 "2022-09-04T08:10:51Z")

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It’s been like it forever, actually…

You might be able to make a better distance LOD yourself.
