I’m following the Swimmable Water Volume Tutorial (https://wiki.unrealengine/Swimmable_Water_Volume_Tutorial). Under ‘Blueprint Set-Up’, it says to go to the MyCharacter blueprint and set the character’s buoyancy.
I created a new project with the Third Person Blueprint template. I don’t have a MyCharacter blueprint but I do have a ThirdPersonCharacter blueprint within the World Outliner. In the ThirdPersonCharacter blueprint, there is not a section named Character Movement with a Buoyancy setting.
How do I set Buoyancy for ThirdPersonCharacter?
Also, are there additional instructions somewhere to set up the Post Process Volume to make it look like the tutorial picture?
Thanks.