I’m using a SphereCollision object attached to the camera to check the collision against the players capsule. Unfortunately, the collision seems to be intermittent at best. When the player is right against the wall there is no collision, as I move the player away from the wall there is a collision. The screenshot says there is no collision, but it looks like a collision to me?
Any help would be greatly appreciated… I have working on this for two days… ahhhhhhhh