I am new to game development, c++, and UE4. I am in the process of creating a dungeon maze game and I am unsure on how to open double doors with action mappings. I do not know where to start, what I need to code, etc. I pretty much need help on the whole functionality of opening double doors. I have tried looking for tutorials, guides, etc but everything is for blueprints.
Can anyone help guide me through what I need to do, share any resources, or code that they have done?
Sorry, I can’t help you, I’m pretty new to Unreal as well, but, I have only ever opened a single door and this was using C++. With blueprints I wouldn’t have a clue. Action mappings or pretty easy to setup that is done in the Input settings - Click Edit->Project Settings->Input
One of elements you will need though is controlling the YAW element of the door using the FRotator type, so that it will swing open. And controlling how far it will open, and having the initial value, so you can close it again. The door will need to be hinged correctly otherwise it will swing open in the middle, been there done that, there are ways to fix that but it escapes me at the moment. Also using Interpolation so it opens smoothly.