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Need help with media texture...

So I think this is the right spot to post this. But is there a way to have a media texture play as soon as the level begins? I have white noise on a TV that I made. But if I don’t open up the media player and push play the TV has a black screen. Will it be like this when it’s compiled to a game? Or will it play? Or is there something I need to do to auto activate it?

In the Level Blueprint create a reference to your media player. Then bind an “open source” node to the BeginPlay event.
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