So I think this is the right spot to post this. But is there a way to have a media texture play as soon as the level begins? I have white noise on a TV that I made. But if I don’t open up the media player and push play the TV has a black screen. Will it be like this when it’s compiled to a game? Or will it play? Or is there something I need to do to auto activate it?
In the Level Blueprint create a reference to your media player. Then bind an “open source” node to the BeginPlay event.