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Need Help With Line Trace for Simple FPS

I have a simple line trace by channel blueprint set up right now working how i think it should… line trace gets sent out and hits floors walls ect… is there a way to have the trace effect physics objects and destructible? like if i have a cube mesh with physics enabled how can i have the box get bumped around by being “shot” with my Line trace? anything i seem to place after the line trace node as far as force or impulse at location doesnt seem to work… any help is greatly appreciated!!

Check if you set the Collision channels in the right way and if the Trace hits the Cube at all (there should be a square at the hit location and the trace turns green).