# Need help with lightning/fog/water

**URL:** <https://forums.unrealengine.com/t/need-help-with-lightning-fog-water/414578>\
**Category:** Rendering\
**Tags:** Water, unreal-engine, Fog-Effects, lighting-problem, Lighting, volumetric-fog, question\
**Created:** [January 15, 2018, 12:31am UTC](https://forums.unrealengine.com/t/need-help-with-lightning-fog-water/414578 "2018-01-15T00:31:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_91c926f3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_91c926f3](https://forums.unrealengine.com/u/anonymous_user_91c926f3)\
**Post date:** [January 15, 2018, 12:31am UTC](https://forums.unrealengine.com/t/need-help-with-lightning-fog-water/414578/1 "2018-01-15T00:31:33Z")

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Hi, i am making a foggy nighttime scene where the player is able to light the environment with a flashlight.  
When i point the flashlight towards the lake area, i see this weird behavior where i think the water of the lake is not affected by the fog and because of that, there is not scattering of the light. How do i fix this ?

 ![227040-lighting.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/4/6e40936ce6f134550bf60a1133004cdd3a05a62e.jpeg)
