I’m cross posting this from an answerhub question because I seem to have more luck with responses here than there:
Anyway, my issue is I can run the game fine from editor (both PIE and standalone) and my team and myself included used to be able to successfully make packaged builds before, but ever since we’ve moved to 4.7 we’re now unable to cook builds without failing.
I get the following error every time during cook for one my custom classes:
Assertion failed: BlueprintObj->GeneratedClass [File:C:\UnrealEngine-4.7.2-release\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp] [Line: 896]
Invalid generated class for Overlay_BattleStationSelect
This is strange to me, because we were able to cook builds before, and the game runs perfectly fine from the editor.
Does anyone have any ideas what this may be about?
Is there anything I could try cleaning or something I don’t know about? (I’m already doing full clean builds when I try this)
I also tried recreating that individual asset and the brand new one would error out as well.
Thanks (cook log is attached)