You can also use camera blocking volumes and use sweep when moving the camera. This would work best if camera was an independent actor.
Clamping would be much easier however if your level is only going to be left/right and not mult-story
You can also use camera blocking volumes and use sweep when moving the camera. This would work best if camera was an independent actor.
Clamping would be much easier however if your level is only going to be left/right and not mult-story