Hello, guys! I’ve been stuck for the last 2 days and I really need help! What i’m trying to accomplish is to blend my normal map into the automotive material. In other words I want to apply the automotive material on my car, but also apply the normal map on it. What I did was to open the nodes and blend the 2 normal maps using “BlendAngleCorrectedNormals”. And that kinda shows up my normal map, but the results are terrible ! The car still looks very “soft” and the shading around the edges is awful. You can see the attached picture. There must be another “PROPER” way to apply my normal map to the material. Because right now it looks like there is no normal map at all… you can see some normal map details, but everything is still "soft"and badly shaded. Please help.