Ok, so I’ve tried packaging my project multiple times, and every time it gives a lot of weird errors such as:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘(file path)’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/Animation
Sharing/’, ‘/DatasmithContent/’, ‘/MagicLeap/’, ‘/AutoSettings/’, ‘/MediaCompositing/’, ‘/OculusVR/’, ‘/PostSplashScreen/’, ‘/SteamVR/’, ‘/FMODStudio/’, ‘/Config/’, ‘/Script/’, ‘/Memory/’, or ‘/Temp/’
Some have said that this may be caused by one or multiple C++ classes I have, but I don’t have any, and the file path doesn’t exist! What’s going on here?