# Need Help - \[UE 5.1\] Doesn’t display 1 eye/lens on Oculus Quest 2 when Mobile HDR is enabled (for Bloom effect)

**URL:** <https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341>\
**Category:** XR Development\
**Tags:** unreal-engine, Rendering, question\
**Created:** [April 24, 2023, 2:23pm UTC](https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341 "2023-04-24T14:23:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![AndroWin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/androwin/32/552987_2.png) [@AndroWin](https://forums.unrealengine.com/u/AndroWin)\
**Post date:** [April 24, 2023, 2:23pm UTC](https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341/1 "2023-04-24T14:23:21Z")

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In order for Emission to work on the Oculus Quest 2 helmet, I turned on the mobile HDR. In the build on the helmet, the glow appeared, but at the same time it stopped giving an image on the left eye.  
There was already a similar topic, but no solution was found for it.

> [@(UE5, VR, Oculus quest 2) If Mobile Hdr is enabled, Left eye is not rendered and goes just black](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034):
>
> Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing . My question is, is it possible to have mobile hdr (post processing) without losing an eye?

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [April 24, 2023, 3:37pm UTC](https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341/2 "2023-04-24T15:37:13Z")

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Mobile HDR is not supported.

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**Author:** ![AndroWin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/androwin/32/552987_2.png) [@AndroWin](https://forums.unrealengine.com/u/AndroWin)\
**Post date:** [April 25, 2023, 1:15am UTC](https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341/3 "2023-04-25T01:15:02Z")

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And how can I make objects glow then? Emission

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [May 16, 2023, 5:40am UTC](https://forums.unrealengine.com/t/need-help-ue-5-1-doesn-t-display-1-eye-lens-on-oculus-quest-2-when-mobile-hdr-is-enabled-for-bloom-effect/1139341/4 "2023-05-16T05:40:34Z")

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You can do this in 5.1 but the performance is impacted so its not worth it:

- Deferred mobile: on
- Mobile multiview: off
- Mobile HDR: on
