# Need help translating a header file for UE4 use

**URL:** <https://forums.unrealengine.com/t/need-help-translating-a-header-file-for-ue4-use/719>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 24, 2014, 3:21am UTC](https://forums.unrealengine.com/t/need-help-translating-a-header-file-for-ue4-use/719 "2014-03-24T03:21:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 24, 2014, 3:43am UTC](https://forums.unrealengine.com/t/need-help-translating-a-header-file-for-ue4-use/719/2 "2014-03-24T03:43:11Z")

</div>

First you define your USTRUCT, above your class definition (or in a static library)

```auto

USTRUCT()
struct FSixenseControllerData
{

	GENERATED_USTRUCT_BODY()

	UPROPERTY()
	float pos[3];
	
	UPROPERTY()
	float rot_mat[3][3];
	
	UPROPERTY()
	float joystick_x;
	
	UPROPERTY()
	float joystick_y;
	
	UPROPERTY()
	float trigger;
	
	UPROPERTY()
	unsigned int buttons;
	
	UPROPERTY()
	unsigned char sequence_number;
	
	UPROPERTY()
	float rot_quat[4];
	
	UPROPERTY()
	unsigned short firmware_revision;
	
	UPROPERTY()
	unsigned short hardware_revision;
	
	UPROPERTY()
	unsigned short packet_type;
	
	UPROPERTY()
	unsigned short magnetic_frequency;
	
	UPROPERTY()
	int enabled;
	
	UPROPERTY()
	int controller_index;
	
	UPROPERTY()
	unsigned char is_docked;
	
	UPROPERTY()
	unsigned char which_hand;
	
	UPROPERTY()
	unsigned char hemi_tracking_enabled;
 
        //You must include constructor
       FSixenseControllerData()
       {
           //your default values
       }
	
};

```

Now it is an official variable type that you declare inside your class

```auto

UPROPERTY()
FSixenseControllerData MySixthSense;

```

```auto

F

all struct types must start with F 

```

**USTRUCT() tutorial**

Here is my USTRUCT() tutorial!

[USTRUCT TUTORIAL](https://wiki.unrealengine.com/Structs,_USTRUCTS(),_UE4_C%2B%2B_Structs)

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>
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