I just want to know if im on the right track, if the workflow is ok?
So i enabled light propagation volume as described HERE](https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightPropagationVolumes/index.html) Then i enabled distance field shadows and set cascaded shadow maps to 0.0 (i read somewhere that i shouldn’t use CSM for open world) Is this true? if so, is there another way to make the shadows dynamic?
Also not sure what the LPV size does 100%, if i decrease the value i’ll get better performance, but shadows get darker. what determines the LPV size?