I am doing max. I imported skeleton mesh with textures *.fbx.
Great. The full model is there and everything (textures) is in place.
Then i import the skeleton mesh and textures in UE4. The right *.fbx protocol 2013 and BOOM
All is apart.
- The grey mesh can i place in the view.
- The animation i can apply to the mesh.
But then the struggle begins.
I really put the imported textures on the right place on the mesh, but all goes wrong…
A big mess on the mesh. I’ve read that er must some connections to be made but how or what. I desperate need to put back on the horse by someone. A videotutorial have i not seen.
But who can help me here… thanks in advance.