I am new to UE5. I am using geometry brush to create an inner box and a outer box. the inner is set to brush type ‘substractive’ results in a simple room like this:
then i create several windows using the same substractive way:
now the sunlight behave very wired : it pass through the solid wall and flickering show in my room when i navigate or rotate my camera view.
this is absoutely some glitch, but i don’t know how to fixed this so that the sun light behave more stable instead of coming and going unexpectedly when navigate in the room.
Any feedback would be appreciate, thanks!!