# Need help rotating a static mesh toward mouse

**URL:** <https://forums.unrealengine.com/t/need-help-rotating-a-static-mesh-toward-mouse/244540>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 9, 2021, 4:17am UTC](https://forums.unrealengine.com/t/need-help-rotating-a-static-mesh-toward-mouse/244540 "2021-08-09T04:17:59Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![alecamo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alecamo](https://forums.unrealengine.com/u/alecamo)\
**Post date:** [August 9, 2021, 4:17am UTC](https://forums.unrealengine.com/t/need-help-rotating-a-static-mesh-toward-mouse/244540/1 "2021-08-09T04:17:59Z")

</div>

Hi Everyone

I’m trying to get my jet mesh to rotate toward my mouse correctly. I’ve got a simple blueprint set up to rotate the mesh toward the mouse which seems to work fine, but even when I rotate the mesh inside the actor, it doesn’t retain this rotation on play.

Any help would be appreciated.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/2/82e0ae824486e5806f42cd90b12d7c3017804c40.png)

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 9, 2021, 8:03am UTC](https://forums.unrealengine.com/t/need-help-rotating-a-static-mesh-toward-mouse/244540/2 "2021-08-09T08:03:03Z")

</div>

Are you using control rotation in the pawn? Then you’ll need to use

![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/1/719c5a1b2c84702e95adef52c8e8a436f5f604f7.png)
