Need help Recreating The Last Reality Portal From The Ch2 End Event

Thanks for the extra info + Image,

I’d try moving forward with a masked texture.

Imagine that, but in the middle of a massive skydome static mesh. So it’s like a giant half-bubble with a hole poked in it.

Be sure to either enable ‘Two Sided’ in your material or change the normals so that they face inwards.

This method will require some configuration of the UVs of the half-sphere. (Possible with the built in modeling tools)