So I’m working on this little prototype for a game and currently I’m trying to figure out what is the best way to go about animating the weapon (which is a bow). Initially I thought I could just set up the bow with a skeleton made in Blender with IKs which allow the bow to flex when the string is drawn back, and then just work with it within UE4. Unfortunately the bones didn’t seem to keep the IK property from Blender and thus when the string bone is drawn back, the body does not flex along with it. I’ve considered just making some animations within Blender and then exporting them and then try to pair them to my character’s animations. Is this a good idea, or is there another way? Thanks!