So, I’m making a AAA game, using multi-res in blender, and Zbrush, so I Won’t have near the polycount (Triangle Count) I plan to use 1k, and 2k maps (Texture, and normal), and rarely 4k. It will be a open world game, with the same realalisim as DayZ, including complex AI, hunting, and more. Although mine will be like 300-500 sqaure miles map, but it will be mainly ocean, with maybe 50-75 islands, from around .5, to 20 square mile islands, with small towns, to loot from, along with ocean floors, coldness, breath, pressure, ect. And any where from 100-500 player count for multiplayer. I plan to use LOD, and chunks. But the main quistion I have is for the ship, and AI/player count. I want to have tons of different ships, including aircraft carriers, cruise ships, fishing boats, cargo ship, ect. So my question is how many polys should I have on average for ships (As I want all ships enterable, and detailed, and as some of them are really big), and what is the max poly count (Or triangle) And then what should the AI, and players triangle count (Including animals, and fish)
Last but not least, I want it to work on 4GB computer, for modern computers (windows 10) On all low settings. (As it would be ready in a few years)