Hello,
I have a problem, i modify an event in my gameinstance and i create a new structure, all works well then i stop the editor.
When i try to start the editor now i have this problem (tx link textin attachment)
i put all logs i have in attachment
please help me i work a long time on this project i don’t want to lose it.
Thanks & regards
Before the crash i create a new structure then i create an array of this structure in another structure (i did this before for some structure).
Then i add default entry to this array but i see :
- The entries that I had put were not taken by the editor
- When I returned to edit the table the values were at 0
- So I restart UE4 to see if that fixed the problem and I had the crash
I will try to relaunch my project without this structure to see if my project can be opened.
I isolated the corrupted object, it is indeed my gameinstance. I created a new project and copy paste this game instance inside, when I double click on it I get a crash.
Ok, this was a problem in a function in my gameinstance that use a structure.
I delete structure from my project and i was able to laod it. Then i delete the function in my gameinstance. After that i copy back my structure in my project and i was able to load all of my blueprint and load my game.