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need help fixing scene capture 2d rotation for a Tardis project(portal effect basically)

hey, so I’ve been having a bit of trouble with making a bigger on the inside effect for my current project, so my problem is that if I have the Tardis exterior(portal 1) placed at a 90 to 180 degree rotation to Tardis interior(portal 2) the scene capture rotation is the same as my characters camera rotation, which leads to me often looking the complete opposite direction of the direction the Tardis interior(portal 2) is facing. so I need to set the rotation to always face forward no matter if the portals are rotated 90 to 180 degrees of each other. I need a way to get the portal effect without everything being inverted or looking the wrong way.