Need help finding cause of map join error w/LOGS!

Hey all! I’ve been having a heck of a time attempting to fix this. I have a lobby map, GM, and PC, similar to the BP Networking series UE has on youtube. I went through that tutorial series just fine but since its more of a run through and less of a tutorial I wanted to reimplement it to better understand. Currently, I cannot get any of the clients to join the session without failing and going to the default map. I’ll post the logs but they’re just not very descriptive, at least for a person with my level of experience in UE4.

the LOGS: LogTemp: Repeating last play command: New Editor Window (PIE)LogBlueprintUserM -