So I have a basic setup where I use velocity and vector length squared to figure out the enemies speed and then set it so that it’ll play the animation if its greater than say 10. This however doesn’t seem to be working as it’s only playing the idle animation. Is it different for character blueprints?
Where are you solving and setting velocity? It should be in the anim bp and you need a 1d blendspace with values setup to blend between each animation.
Thanks a lot. It appeared to be only that one enemy so I remade it into a wolf and now it works fine